What else ya got going?
Anyone play DnD?
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Anyone play DnD?
I'm talking about the actual Dungeons and Dragons game, not the computer games that were made. The ones where you play with dice and the like. I ask because I'm looking to start a group where I live and would like to know someone who really knows the game as none of the group that wants to play knows much about it at all in terms of rules.
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MichaelVash7886 - Posts: 1294
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Re: Anyone play DnD?
A buddy of mine that i lost touch with did. but yeah not me for a long time.
There was a game when i was a kid that reminds me of the upcomingin Fallout 3 game. all i rember was huge warerabbits with lasser guns. :-)
There was a game when i was a kid that reminds me of the upcomingin Fallout 3 game. all i rember was huge warerabbits with lasser guns. :-)
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: Anyone play DnD?
Im pretty sure Grathien knows the rules.
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gemroz - Posts: 732
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Re: Anyone play DnD?
Cool, maybe I'll ask him if I run into trouble.
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MichaelVash7886 - Posts: 1294
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Re: Anyone play DnD?
wow its gem.
sorry Vash i did not read the full Q no i dont know the rules
sorry Vash i did not read the full Q no i dont know the rules
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twistedblister - Moderator
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Re: Anyone play DnD?
what i know, but there are also three rule books for D&D, the Players Handbook, the Dungeon Masters Guide, and the Monster Manual, this is for the original 70's version, search ebay for the manuals im sure they have some
Dungeons and Dragons can be thought of as a "make-believe" game, but where the player's options and the consequences of their choices are rigidly controlled and measured according to rules. There are quite a lot of rules, governing everything from combat to social interaction; at least three distinct volumes are needed to play the game properly. Thus, beginners face a steep learning curve.
The game is presented by a Dungeon Master (DM). The Dungeon Master acts as narrator, and arbitrates the actions of the players. The game generally is played in a group of about four, called a party. Most games are built around adventures narrated by the DM. These stories can be very diverse, from hunting dragons in remote dungeons or solving mysteries in urban settings. The DM determines the setting, events that occur outside the players' control and the actions of the many non-player characters involved in the story. The DM may describe a crisis that requires the attention of the heroes ("An evil dragon has kidnapped the princess!"), and suggest some possible goals ("Slay the dragon and rescue the princess!"), but because the players can freely choose their own course of action ("Let's ally with the dragon and take over the kingdom instead!"), there are no true criteria for "winning", aside from what the players set for themselves.
At the start of a game, each player (other than the DM) creates his or her character. The player chooses his character's gender, race (elf, dwarf, gnome, half-elf, human, halfling, and many others), his class (paladin, cleric, rogue, ranger, fighter, monk, wizard or sorceror, and many others) and the basic qualities (strength, dexterity, constitution, wisdom, intelligence, and charisma, referred to in the game as "ability scores"). These choices determine what the character can do, and how well. He also decides his character's personality, motivation and biography. Example: "An ambitious but absent-minded gnome wizard who adventures in order to seek out esoteric magical secrets."
Many actions that a character can perform are done to the roll of dice. These dice, coupled with the character's various skills, determine whether or not he succeeds at a particular action (e.g. hitting an opponent with a weapon or picking a lock), and/or how well he has done it (e.g. how severe an injury he inflicted). Most binary success/failure actions are determined with the roll of a twenty-sided die (d20): the player rolls the die and adds certain "modifiers" to the result; these modifiers are determined by, among other things, his skill in that type of action, the quality of his tools or whatever magical enchantments he is blessed or cursed with. If the sum is higher or equal than the given Difficulty Class value of the action (e.g. how tough the opponent's armor is, or how complex the lock is), then he has successfully performed the action. By carefully choosing what class to play, what skills to develop and what tools to carry, a player can significantly improve his chances of success in particular areas of expertise, cementing his role in the group. The system encourages a well-balanced group of specialised characters.
When a character defeats an enemy or accomplishes a difficult task, an appropriate number of experience points (xp) are awarded to him by the DM. When a character accumulates enough experience points, he is considered to have advanced to the next level of proficiency, and so his abilities increase. Some of these improvements are predetermined according to the class he has chosen (e.g. all fighters will see a significant improvement in their general weapon skills), whilst others can be chosen by the player, allowing a certain degree of customization (such as developing particular skill with a longbow). The changing of those values on the Player's Character Sheet that are affected by the change in level is referred to as "Levelling Up".
Dungeons and Dragons can be thought of as a "make-believe" game, but where the player's options and the consequences of their choices are rigidly controlled and measured according to rules. There are quite a lot of rules, governing everything from combat to social interaction; at least three distinct volumes are needed to play the game properly. Thus, beginners face a steep learning curve.
The game is presented by a Dungeon Master (DM). The Dungeon Master acts as narrator, and arbitrates the actions of the players. The game generally is played in a group of about four, called a party. Most games are built around adventures narrated by the DM. These stories can be very diverse, from hunting dragons in remote dungeons or solving mysteries in urban settings. The DM determines the setting, events that occur outside the players' control and the actions of the many non-player characters involved in the story. The DM may describe a crisis that requires the attention of the heroes ("An evil dragon has kidnapped the princess!"), and suggest some possible goals ("Slay the dragon and rescue the princess!"), but because the players can freely choose their own course of action ("Let's ally with the dragon and take over the kingdom instead!"), there are no true criteria for "winning", aside from what the players set for themselves.
At the start of a game, each player (other than the DM) creates his or her character. The player chooses his character's gender, race (elf, dwarf, gnome, half-elf, human, halfling, and many others), his class (paladin, cleric, rogue, ranger, fighter, monk, wizard or sorceror, and many others) and the basic qualities (strength, dexterity, constitution, wisdom, intelligence, and charisma, referred to in the game as "ability scores"). These choices determine what the character can do, and how well. He also decides his character's personality, motivation and biography. Example: "An ambitious but absent-minded gnome wizard who adventures in order to seek out esoteric magical secrets."
Many actions that a character can perform are done to the roll of dice. These dice, coupled with the character's various skills, determine whether or not he succeeds at a particular action (e.g. hitting an opponent with a weapon or picking a lock), and/or how well he has done it (e.g. how severe an injury he inflicted). Most binary success/failure actions are determined with the roll of a twenty-sided die (d20): the player rolls the die and adds certain "modifiers" to the result; these modifiers are determined by, among other things, his skill in that type of action, the quality of his tools or whatever magical enchantments he is blessed or cursed with. If the sum is higher or equal than the given Difficulty Class value of the action (e.g. how tough the opponent's armor is, or how complex the lock is), then he has successfully performed the action. By carefully choosing what class to play, what skills to develop and what tools to carry, a player can significantly improve his chances of success in particular areas of expertise, cementing his role in the group. The system encourages a well-balanced group of specialised characters.
When a character defeats an enemy or accomplishes a difficult task, an appropriate number of experience points (xp) are awarded to him by the DM. When a character accumulates enough experience points, he is considered to have advanced to the next level of proficiency, and so his abilities increase. Some of these improvements are predetermined according to the class he has chosen (e.g. all fighters will see a significant improvement in their general weapon skills), whilst others can be chosen by the player, allowing a certain degree of customization (such as developing particular skill with a longbow). The changing of those values on the Player's Character Sheet that are affected by the change in level is referred to as "Levelling Up".
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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fishki - Site Admin
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cloud945076 - Exotic Species
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Re: Anyone play DnD?
I once tried to play that game, me and my cousin ended up realizing its too complicated for two 8 year olds and went off to play lego....
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TwistedSystem - Posts: 2418
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cloud945076 - Exotic Species
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Re: Anyone play DnD?
I think I knew most of that Fishy. I have a PDF of the three books to look through and see if we are going to be able to figure it out. I'll end up buying at least one copy of all 3. Not sure if the rest of the group will have to get a player's handbook or not. I'm really thinking not as long as we create all their chars.
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MichaelVash7886 - Posts: 1294
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Re: Anyone play DnD?
i occasionally play it very casually. but i'm thinking about playing it more seriously with some of my nerdy peeps. also magic the gathering.
sorry i can't brain today, i have the dumb
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tekkentool - Posts: 1408
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Re: Anyone play DnD?
I got my half-elf Paladin made.
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MichaelVash7886 - Posts: 1294
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Re: Anyone play DnD?
TwistedSystem wrote:I once tried to play that game, me and my cousin ended up realizing its too complicated for two 8 year olds and went off to play lego....
ha too funny and very probalby correct.
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: Anyone play DnD?
havent played DnD since my high school days, played Risk alot tho, and there is a new Risk game out which im gonna get
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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fishki - Site Admin
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Re: Anyone play DnD?
Yeah your going back to Gramar school for me. ha. or middle school. mine was a k trough 12 any way yeah middle school i guess.
fun times.
fun times.
MeatMonkeyMayhem
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twistedblister - Moderator
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Re: Anyone play DnD?
yeah for some reason we played every thursday nite, go figure, fridays were for partying so i guess thats why we did thursdays
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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fishki - Site Admin
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twistedblister - Moderator
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Re: Anyone play DnD?
NERDS!!! lol just kidding guys. DnD wasn't really my thing, never touched that kinda game. Although growing up I loved the board game Stratego a lot. Used to play it a lot with my Dad and brother.
Wars may be fought with weapons, but they are won by men. It is the spirit of men who follow and of the man who leads that gains the victory.
George S. Patton
George S. Patton
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DWOMT - Posts: 1922
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Re: Anyone play DnD?
Stratego was a fun game....simple battlefield strategy.....used to beat my sister all the time in that
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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fishki - Site Admin
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Re: Anyone play DnD?
fishki wrote:Stratego was a fun game....simple battlefield strategy.....used to beat my sister all the time in that
Stratego and Risk were the best board games I ever played. Pure Strategy, I loved it.
To this day I am undefeated on both games lol
Wars may be fought with weapons, but they are won by men. It is the spirit of men who follow and of the man who leads that gains the victory.
George S. Patton
George S. Patton
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DWOMT - Posts: 1922
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