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PS3 Fanboy PS INFO! 11/11/08 v1.00

PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby Guest » Sun Nov 09, 2008 12:01 pm

Woot 2nd thread boys keeping you up with all the sites and its info Y post the link to the site when i can post all info and pics here is what i think just adds more luxury to the site. Enjoy.

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PS3 Fanboy Daily Updated PS INFO!

Deals: Guitar Hero III Bundle $40, DualShock 3 $41

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Red Octane is having a sale on the Guitar Hero III Wireless Les Paul Bundle for only $39.99. Shipping will vary but it shouldn't be more than $10. The sale is today only and will end at 6PM PT / 9 PM ET. As Gamestooge noted, even if you just want an extra guitar, you can always just sell the game. You can find this limited-time offer here.

Mirror's Edge DLC coming in early 2009

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So, now that Mirror's Edge is out, what's next for Faith and friends? Well, more Mirror's Edge. DICE and EA have announced DLC for the game will be available early next year, but haven't revealed any more details. A Sony rep said that PS3 would receive some form of exclusive DLC. While added time trial levels seem most likely, perhaps DICE will add extra story chapters that fill in the gaping holes in the swiss cheese-like plot. We certainly wouldn't mind that.
In other bargain hunting related news, Amazon has put up their stock of official DualShock 3 controllers on sale. Originally retailing for $54.99, these are now on sale for $40.96 with free shipping.

Insomniac talks Resistance 2's art at CGSociety

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Want to know a little more about what it was like to be an artist behind the scenes on Resistance 2? A few choice Insomniacs have contributed to an article over at CGSociety.org where they talk about how many of the game's art assets were put together. The article also contains a load of screenshots from the game, such as the one above which shows an untextured Leviathan in the modelling package Z-Brush. A great read for any enthuast game artists.

Koei MMORPG Uncharted Waters Online coming to Japan in 2009

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Koei, best known for their Dynasty Warriors franchise as well as the Romance of the Three Kingdoms series, is bringing their previously Windows exclusive MMORPG, Uncharted Waters Online, to the PS3 in Japan sometime during 2009. The game is based off the Uncharted Waters series of games, the first of which was released on the Super NES in 1992. The MMO is set in the Age of Exploration, where the player picks one of six nationalities and one of the three basic classes in order to engage in trading, exploration and battles.

No information regarding pricing or subscription fees have been released at this time. Sadly, Uncharted Waters Online and its expansions are currently available only in Asia, so it seems unlikely this PS3 version would make it into the Western market.

PS3 Fanboy review: Mirror's Edge

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It's very rare to pick up a game and think to yourself "this is the beginning of a new genre." But, that's exactly what Mirror's Edge is. It wasn't too long ago EA and DICE unveiled the game with a stunning gameplay trailer that had us all asking: "is this really possible?" The answer is a resounding "yes."

Mirror's Edge has almost everything going for it. The innovative first-person parkour gameplay, meshed with a distinct high-contrast style, makes it look and play unlike anything before it. To think, only a generation ago, we touted Metroid Prime on Gamecube for its ability to successfully present first-person platforming. Mirror's Edge goes even further, offering a system that's far more complex, but at the same time, deceptively intuitive.

When I first got my hands on Mirror's Edge, I could only describe it to others as "the Mario of a new generation." Super Mario Bros. defined what good platforming games are all about: simple controls that do exactly what the player wants. The original NES game defined the new standards of 2D platforming, and did so with no frills. Players didn't need a complex story -- they just needed to save the princess.

Mirror's Edge succeeds in creating a game system that's, put simply, fun. There is an unquestionable joy that comes from jumping from platform to platform, rooftop to rooftop. Faith's arsenal of moves is quite wide, including wallruns, walljumps, kicks, slides, and rolls. Yet, in spite of the complexity of her moves, they're incredibly easy to pull off. Most of the game is played with just one button: L1, for jump. Players very rarely have to access the face buttons, as the game's most important actions are all mapped to the four shoulder buttons. By streamlining the controls, players can quickly and easily jump into the game, and do exactly what they want to do.

The game's relentless momentum doesn't allow for players to get caught up by tricky controls. Before the first real chapter even begins, players are treated to an incredible chase sequence. Bullets are flying about, and players are forced to run through rooftops, jumping from one place to another. The game does an excellent job of transposing Faith's fear into the player's hands (or is it vice versa?), as players make panicked decisions, rushing into leaps of faith, stumbling onto paths with no clear destination.

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Mirror's Edge is a non-stop adrenaline rush, with one incredible setpiece after another. The prologue had my heart pounding, and subsequent levels only upped the ante. Level 1 features an incredible chase sequence in an office building. Faith must run away from a heavily armored squad that's trying to take her out. A helicopter awaits outside, and the windows and glass displays all start shattering as gunfire flies everywhere. Try keeping your head straight during that sequence. Another thrilling level has Faith jumping from one moving subway car to another. The chase sequences only get more intense as the enemies get progressively stronger and faster. Cops with pistols are easy to shove around, but wait until you get to the armored enemies with machine guns. Even scarier: enemies that can mimic your every move, and follow you through entire levels.

The stunning chase sequences are made possible through smart level design. While this isn't a free-roaming game a la Assassin's Creed, there are still multiple paths between point A and point B. Players may not discover them all, but those that play multiple times will discover there are many shortcuts -- ways of shaving precious seconds off their run. The levels, for the most part, don't feel game-like. The placement of objects in the world can feel quite natural, never breaking the reality presented by the game. "Runner's Vision," which highlights a potential path in red, makes it easy for players to find potential routes through a level (although Runner's Vision becomes increasingly sparse in later levels).

While a majority of the game is spent running away from something (or running to something), there are a few occasions where Faith must slow down and so some tricky indoor platforming. These pop up in the latter half of the game, and act almost like puzzles. Runner's Vision won't come into play during these sequences, and players must figure out exactly how to get to their destination. For example, one level features two massive scaffolding towers, and players must use them to get to the top floor of a building. "So, I have to wall run off of this wall, turn, kick off to that pipe hanging above, swing and grab a ledge on that side of the pillar." Sound crazy? You bet. But, the game will demand this kind of movement -- and it's so incredibly satisfying to succeed in conquering these tricky sequences.

Faith is an incredible runner, but she also is quite the warrior in combat, as well. Here, we see players becoming frustrated with the game. It's true that Faith can pick up guns, and it's true it will look very much like a FPS game when she does. But, that's not the point of the game. Even on the easiest difficulty, Faith is very easy to kill, with a small handful of hits taking her down. She's not a tank, nor is she meant to be. A single enemy can, and will, be able to knock out Faith with relative ease.

This kind of design encourages players to approach each combat situation smartly. I like to think of Faith as a horror movie villain -- running around as much as possible, trying to take each enemy out one at a time. Faith can disarm enemies quite easily, provided players have mastered the timing of the disarm move. Punches and kicks, while somewhat ineffectual, can still provide players a moment of breathing room. It's incredibly fun to run off a wall, kick someone in the face and then take their gun.

The gunplay isn't too great in Mirror's Edge -- there aren't that many weapons, and the controls don't feel tight enough for a FPS. Considering one of the game's achievements is to play the entire game without shooting an enemy, it's very possible to play the game without shooting. In fact, considering Faith's incredible agility, it might be easier to outrun enemies than it is to fight them.

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I cannot emphasize strongly enough how enamored I am by the gameplay of Mirror's Edge. The core gameplay is so solid, and there are a number of directions I can think of taking it. For example, imagine a ninja game, where players are running around, swords and shooting stars in hand. I'm imagining a multiplayer game that takes advantage of this engine -- Capture the Flag amongst parkour masters sounds like an instant winner. (Dear EA, if you use any of these ideas, feel free to pay me a consultant's fee. Thanks!)

However, in spite of the incredible impact Mirror's Edge has had on me, it's sad to say that it's almost certain this won't win a "Game of the Year" award -- at least, not from us. While the gameplay, controls, graphics, music and presentation are all impeccable, there are two aspects that seriously detract from the overall experience: the story and the length of the game.

To call the story a mess would be an understatement. It's an unfocused mish-mash of cliche action movie storylines that do a great job of distancing the player from the world. It's a story about rescuing your sister. But wait, it's also a story about a government conspiracy. But wait, it's also a story about how an evil company is doing some kind of weird experiment. Wait, no, it's also a story about -- you get the point. The game's climax only resolves one of these threads, and just barely. The characterization is a total mess, with characters introduced (and killed) haphazardly left and right. Who are these people? Am I supposed to care about them? Because I certainly don't.

Although the game has some fantastic character models, the developers opted to use an atrocious animated look for the storytelling cutscenes that happen between chapters. Amateur animated porn looks better than this stuff. How did DICE let this happen?

Perhaps this is a classic example of the old saying: "less is more." If the developers chose to simply focus on one storyline (instead of four), perhaps it would have a bit more resonance. Or, maybe go the route of the classic NES Mario game -- don't bother with a story at all, and simply end each chapter with "Your Sister is in Another Building." Perhaps you'll disagree with me, but I believe not having a story is better than force-feeding a terrible one. When the gameplay is so compelling, there's little reason to impress me with a far-fetched conspiracy story.

While I don't have a problem with the game's length, I can see many others that will. There are ten levels in all, each taking about half an hour the first time through. That's 5 hours of gameplay in the Story mode. Mirror's Edge is firmly rooted in the old school world of speed runs and high scores, as hardcore gamers will undoubtedly play through each level multiple times, to discover the hidden bags, post the best times, and increase their time trial rankings. For those that want the most out of what the game can offer, I can see this taking easily over 20 hours. Perfecting a single time trial run, for example, may take an hour. Trying to find the best route through a level, and then executing that route, is quite addictive -- but perhaps that's not what you're looking for in a game.

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In spite of the atrocious story, and the surprisingly short length of the game, Mirror's Edge is a game that's easy to wholeheartedly recommend. This truly is the beginning of a new kind of game, and I cannot wait for a sequel (or a copycat clone). If you're still unsure about this one, download the demo as it will give you a very good sense of what the game is like. If you're still on the edge, then perhaps you'll just have to take a leap of faith.

PS3 Fanboy Score: 8.0

Fat Princess coming 2009, says developer press release

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Many of you have been asking us "where is Fat Princess, oh darn it?" Well, looks like it's 2009. First unveiled at E3 this year, the downloadable title earned a lot of buzz (both positive and negative) for its cute, gory, cake-filled concept.

A press release from Epic Games China has officially "announced" the "opening" of Titan Studios, the developer of the upcoming game. There are a few things we're confused by. First, why is Epic Games China opening a studio in Seattle? Last we checked, Seattle wasn't a part of China (unless, that is, the takeover has begun ...). Also, why is the studio being announced now? Maybe that's why Fat Princess is taking so long to develop! The studio wasn't actually official yet!

Titan Studios brings to it developers with experience at companies including Ubisoft, Epic Games, Scion Studios, Blizzard Entertainment and Lionhead Studios. Titan Studios is not only working on Fat Princess, but a number of other Unreal Engine 3 games, including a massively multiplayer online game.

SCEE's Maguire explains why LBP, EyeToy can only be from first-party dev

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Games development is expensive. No wonder third party publishers are avoiding exclusives, working on as many multiplatform titles as possible. However, SCEE's Ray Maguire argues that the most innovative creative risks cannot come from third-party ventures. Speaking to GI.biz, he explains that it's the responsibility of first-party studios like Sony Computer Entertainment to make the most innovative (and perhaps, risky) gaming ventures.

"It's really important, because if anybody has a responsibility to take a risk, to take a chance on development - and this is a huge expense - then it has to be us as a first party. There are many people who have said that everything from the original EyeToy all the way through to LittleBigPlanet wouldn't have happened from a third party publisher, because the risk is too difficult, or too much to take when you've got a potential multi-platform strategy in front of you."

Certainly, adapting LBP to multiple platforms would've created a far different experience for Media Molecule. In a gaming era where it's even more important to differentiate your platform from competitors, first-party successes like LBP can really cement a platform's position. "So we take those risks - some of them come off, and some of them don't. We've been reasonably lucky in that most of them have been okay. With SingStar, Buzz!, EyeToy and now with LittleBigPlanet we think that's typical of overall investing in something, taking a risk, but when it comes right? My God, it comes right."
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Re: PS3 Fanboy Daily Updated PS INFO! 11/09/08

Postby twistedblister » Sun Nov 09, 2008 12:04 pm

any Fallout 3 easter eggs there yet ?
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Re: PS3 Fanboy Daily Updated PS INFO! 11/09/08

Postby Guest » Sun Nov 09, 2008 12:05 pm

twistedblister wrote:any Fallout 3 easter eggs there yet ?


let me check.
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Re: PS3 Fanboy Daily Updated PS INFO! 11/09/08

Postby cloud945076 » Sun Nov 09, 2008 12:09 pm

wow...thats pretty sweet
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Re: PS3 Fanboy Daily Updated PS INFO! 11/09/08

Postby Guest » Sun Nov 09, 2008 12:18 pm

cloud945076 wrote:wow...thats pretty sweet


added another nice juicy big article ps fanboy is normally more exciting on week days.
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Re: PS3 Fanboy Daily Updated PS INFO! 11/09/08

Postby twistedblister » Sun Nov 09, 2008 12:42 pm

I can go look just wondering if you had seen some.
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Re: PS3 Fanboy Daily Updated PS INFO! 11/09/08

Postby Guest » Sun Nov 09, 2008 2:00 pm

twistedblister wrote:I can go look just wondering if you had seen some.


sorry hadn't seen any easter eggs on fallout mostly seen fallout reviews.
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Re: PS3 Fanboy PS INFO! 11/09/08 v1.10

Postby Guest » Sun Nov 09, 2008 5:54 pm

Updated to v1.10 with 2 new articles.
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby Guest » Mon Nov 10, 2008 6:54 pm

Updated to 10/10/08 v1.00 New Articles ENJOY!
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby cloud945076 » Mon Nov 10, 2008 8:05 pm

sweet!
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby hippo999 » Mon Nov 10, 2008 8:14 pm

wow!
............................
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby Guest » Mon Nov 10, 2008 10:49 pm

Good that yall enjoying it.
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby hippo999 » Tue Nov 11, 2008 8:50 am

krazykat wrote:Good that yall enjoying it.

no im enjoying resistance 2 :a:
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby cloud945076 » Tue Nov 11, 2008 9:05 am

Good job kat. :]
some cool stuff
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby hippo999 » Tue Nov 11, 2008 4:48 pm

cloud945076 wrote:Good job kat. :]
some cool stuff

resistance 2 > LBP
............................
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Re: PS3 Fanboy PS INFO! 11/10/08 v1.00

Postby Guest » Tue Nov 11, 2008 4:49 pm

cloud945076 wrote:Good job kat. :]
some cool stuff


Yeah today is going up and will be fully up around 4:10pm CST

Ill be giving you a peak at

Fat princess
Some mirrors edge DLC and articles
and more!
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby Guest » Tue Nov 11, 2008 5:10 pm

Updated! All new articles 11/11/08 v1.00
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby cloud945076 » Tue Nov 11, 2008 6:49 pm

sweet.
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby hippo999 » Wed Nov 12, 2008 4:54 pm

cloud945076 wrote:sweet.

not sweet
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby fishki » Wed Nov 12, 2008 6:04 pm

hippo999 wrote:
cloud945076 wrote:sweet.

not sweet


sour?
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby stickcult » Wed Nov 12, 2008 7:46 pm

Spicy.

R2 maybe be > than LBP, but LBP still rocks.
O.o

Ryan pwnd me.
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby hippo999 » Wed Nov 12, 2008 7:53 pm

stickcult wrote:Spicy.

R2 maybe be > than LBP, but LBP still rocks.

it is!!!!!!!!!!!!
Resistance 2 > LittleBigPlanet
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby fishki » Wed Nov 12, 2008 10:21 pm

is it just me or is the Mirrors Edge chick hot?
I hate it when the voices in my head go silent.....I never know what those fuckers are up to.
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby Guest » Wed Nov 12, 2008 11:13 pm

fishki wrote:is it just me or is the Mirrors Edge chick hot?


No comment lol! Sorry i didn't have time to update i got home at 3pm and felt sick had a headache which i suffer from in cold weather and had a 11:50pm night working on HW and other stuff. So i have woke up around 8 and just finished a literary response paper didn't have time to update ill add the stuff that was up today to tommorow's
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Re: PS3 Fanboy PS INFO! 11/11/08 v1.00

Postby cloud945076 » Wed Nov 12, 2008 11:43 pm

She is kinda hot.
Resistance and LBP are wo totally different games so you cant really compare, though they both kick major ass.
woot! go kat!
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