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upadate 1.6

upadate 1.6

Postby Lfighter65 » Wed Dec 09, 2009 9:44 pm

Let's hope this fixes alot of the issues this time. Also this is a patch for upcoming DLC


New Special Forces

The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update. Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads. Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear. New voice-overs have been added for the new Special Forces characters as well.

New Weapons

Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces. In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.

Crashes, Freezes and Hangs Fixed

•Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay.
•Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round.
•Fixed a hang that occurred when attempting to join a Completed Ladder match.

General Gameplay Updates

•In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00.
•Fixed an issue in which players couldn’t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots.
•Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon.
•Prohibited players from floating in the air above the level boundaries.
•Hostages will no longer sometimes appear invisible to players that Late Joined a game.
•The effects of the Mark 141 will no longer carry over from one round to the next.
•Fixed an issue in which a player would sometimes load into the game a few seconds before other players.
•Fixed an issue where multiple players could receive credit for capturing the same control point.
•Fixed the rare occurrence of a flashing blue Satchel Charge.
•Added the ability for players to walk over shin height objects without getting stuck and having to jump.
•Improved the ability to shoot over railings and out windows.

User Interface

•New Loading Screens referencing the Map and Game Mode being played have been added.
•DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items.
•Added a new Brazilian Channel to the list of available Channels.
•Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe.
•Searching for a game in Quick Match will now continually search for matches until one has been found without timing out.
•In Quick Match, a Cancel option has been added to stop searching for matches at any time.
•Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
•Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
•Made some existing clan colors unique to the U.S. Navy SEALs Special Forces.
•Removing players from your Tournament team no longer removes those players from the Tournament.
•Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments.
•Clans that leave a Ladder can no longer be challenged.
•Character models in the Armory will no longer slide off of the screen.
•Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game.
•Multiple selection icons will no longer sometimes appear in the Region screen.
•Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen.
•Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume.

Weapon Updates & Fixes

•M87ELR has been augmented to use .50 cal rounds.
•Shotguns now do less damage at long range but slightly more damage at close range.
•Grenade Launchers and Rocket Launchers have significantly less fire delay.
•Grenade Launcher ammo explosions have a slightly larger blast radius.
•Slightly increased the accuracy of the M16A4.
•Slightly increased Grenade encumbrance.
•Slightly reduced the fire rate of the DE .50.
•Weapon stat values updated to reflect new and upcoming weaponry.
•C4 will now chain-react when they explode.
•Grenade Launcher ammo will no longer pass through players.
•Slightly increased encumbrance for all Grenade Launchers and their ammunition.

Crossroads

•Players will no longer get stuck when going Prone near some vehicles.
•Players can no longer get stuck in the Lion statue.
•Fixed some issues pertaining to the Classic Camera clipping through walls.
•Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps.
•Hostages will no longer get stuck on concrete barriers in the Extraction zones.
•Improved AI paths for Hostages in Extraction and Escort modes.

Quarantine

•Fixed multiple issues involving the dropping out of the Dome graphics.
•Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4.
•Prevented players from getting stuck on various props in the Mercenary spawn area.
•Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
•Improved AI paths for Hostages in Extraction and Escort modes.

Fallen

•Players will no longer get stuck while trying to move through holes in the stone walls.
•Improved AI paths for Hostages in Extraction and Escort modes.

Kasbah

•Added collision to the short walls to prevent players from passing through them.
•Improved AI paths for Hostages in Extraction and Escort modes.

Urban Wasteland

•Fixed some issues where players would get stuck while moving in prone next to certain vehicles.
•Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level.
•Improved AI paths for Hostages in Extraction and Escort modes.

FrostFire

•Removed a piece of invisible collision in the computer room.
•Improved AI paths for Extraction and Escort modes.

Desert Glory

•Changed Mercenary bomb site to ammunition crates to become consistent with other maps.
•Added a new AI path for Hostages to use the Breach Wall route once destroyed.
•Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
•Improved AI paths for Extraction and Escort modes.
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Re: upadate 1.6

Postby Noodlez » Wed Dec 09, 2009 10:29 pm

this piece of crap STILL isnt fixed???.....wow!!!!!!
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Re: upadate 1.6

Postby hippo999 » Thu Dec 10, 2009 10:44 pm

ghey
............................
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Re: upadate 1.6

Postby twistedblister » Mon Dec 14, 2009 8:37 pm

nice post LF i did download the patch but i did not know what was in it and i have not played for awhile.
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Re: upadate 1.6

Postby Lfighter65 » Mon Dec 14, 2009 10:12 pm

twistedblister wrote:nice post LF i did download the patch but i did not know what was in it and i have not played for awhile.


just to let you know the cold front DLC will be avalible this thursday and it is going to be $9.99 until the 20th after that it will be $14.99. It includes the following:

Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic SOCOM maps for 16 to 32 players. The classic maps are drawn from some of the most popular SOCOM maps of all time, each built from the ground up for the PS3!

Kit yourself out in snow gear and fight your way through blizzard conditions, joining a team of mercenaries or a squad from one of the world’s top Special Forces regiments including the Russian Spetsnaz.

Try your hand at Arms Run, a new game mode that features dynamicaly placed missile launchers that must be activated or destroyed, depending on which side you’re fighting for.

Employ the new thermal vision scope weapon attachment to track your enemies’ heat signatures – vital in the dark and useful in daylight for picking out white camouflaged adversaries. In addition, we have new primary weapons to make use of and new attachments.

All told, this pack will have:

•New Russian / Eastern European Area of Operation
•Snow setting complete with snow effects, new snow gear and camo for both the Special Forces and Mercenaries, and thermal vision
•New ARMS RUN gameplay mode
•5 New Maps
o Uprising
o Entrapment
o Blizzard
o Night Stalker
o Vigilance
•All new mercenaries characters with new looks and new VO.
•New Special Forces squad, the Russian Spetsnaz
•Gun turret emplacements
•New music
•All new character specialization/progression system
o Allows players to pick a primary and secondary specialization and unlock new equipment exclusive to those specializations
•New weapons, including:
o 3 new weapons
o 6 enhanced versions of weapons available as part of the new weapons specialization system
o 2 new weapon attachments (including the thermal scope)
o 5 enhanced versions of weapon attachments also available as part of the new weapons specialization system.
o 2 new grenade launcher ammo types (flash and smoke)
•New Trophies
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Re: upadate 1.6

Postby twistedblister » Mon Dec 14, 2009 11:13 pm

sorry i was way way out of subject on my post. completely missed the point. sorry all

bet you will never guess what i was thinking about ha.
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